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 Subclass Skills "epekshghsh"

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Hiiakawawahilani
Uneasy
Hiiakawawahilani


Number of posts : 6
Age : 44
Registration date : 2008-11-14

Subclass Skills "epekshghsh" Empty
PostSubject: Subclass Skills "epekshghsh"   Subclass Skills "epekshghsh" Icon_minitimeTue Apr 28, 2009 4:10 pm

deite ta me mia matia sthn eikona parakatw.

https://2img.net/r/ihimizer/img261/5963/subskills.jpg

Ta parakatw einai ENDEIKTIKA!!!
epsaksa se arketa site kai ola diaferoune ligo.

Idou loipon:

Learning Abilities:
It was mentioned before:
- Subclass lvl 65: Main class can obtain a passive that increases atk/defensive strength
- Subclass lvl 70: Main class can obtain a passive that increases atk/defensive strength
- Subclass lvl 75: Main class obtains a skill , choice depends on subclass class-type.
- Subclass lvl 80: Main class obtains a transformation, transformation type depends on subclass class-type.

Application/Learning the skills:
Each subclass can apply for the skills 4 times, 3 subclasses have a total of 12 skills, after application you will obtain a subclass skill book (untradable), you can then learn the skills on your main class accordingly.

[table describes how you can obtain 12 skills...]

It gets a little complicated here, but this is very important:
1) "Applying for skills" will determine the skills you get according to class-type (of subclass), "learning skills" will allow you to choose from that list.
2) "Applying for skills" cannot be changed or reverted (note: this means that once you've applied for the skill on subclass that's it... no more changing the class-type... for this particular subclass anyway), "learning skills" can be undone/relearnt (note: you can re-choose the skills, but only within the allowed skills set by your subclass's class-type)

Following the above table, 3 subclasses mean you can apply for skills 12 times, after application, for example if my second subclass is a knight, level to lvl 75 and apply for skill, then I've chosen a knight-type application for skill and obtain a knight-type skill book, using this book you can learn a knight-type subclass skill, if you do not like the skill you've chosen you can unlearn the skill and choose from another skill from the knight-type skill list, but your "second lvl 75 subclass skill" is now set for knight-type skills, even if you remove the subclass you cannot apply for another set of skills (note: so if you removed the knight subclass and get a new subclass to lvl75, you won't be allowed to apply for skill again, although your main class can still learn and relearn the knight-type subclass skills)

Class types:
Subclasses are divided into 7 groups, the group also determines the type of transformation the main will get

Warrior: Gladiator, Warlord, Warsmith, Bounty Hunter, Destroyer, Tyrant, Soul Breaker, Berserker
Rouge: Silver Ranger, Phantom Ranger, Hawkeye, Plains Walker, Abyss Walker, Treasure Hunter, Arbalester
Knight: Temple Knight, Shillien Knight, Paladin, Dark Avenger
Summoner: Elemental Summoner, Phantom Summoner, Warlock
Wizard: Spellsinger, Spellhowler, Sorcerer, Necromancer
Healer: Bishop, Elven Elder, Shillien Elder
Enchanter: Prophet, Warcrier, Overlord, Sword Singer, Bladedancer

Lvl 65, 70:
The skills you can learn at these 2 levels are the same, only 4 skills are available, you can choose the same skill at both levels the effects stack, you can even learn the same skill on other subclasses, potentially making a skill learnable for 6 times.

Ta emergent skills, pou ta pernete apo opoiodhpote sub.

Increase Patk:
Tested with lvl 81 character base patk 937
lvl 1 - 22
lvl 2 - 20
lvl 3 - 18
lvl 4 - 15
lvl 5 - 14
lvl 6 - 10

Increase Matk:
Tested with lvl 81 character base matk 1708
lvl 1 - 11
lvl 2 - 9
lvl 3 - 9
lvl 4 - 8
lvl 5 - 6
lvl 6 - 5

Increase Pdef:
Tested with lvl 81 character base pdef 780
lvl 1 - 9
lvl 2 - 9
lvl 3 - 8
lvl 4 - 9
lvl 5 - 9
lvl 6 - 9

Increase Mdef:
Tested with lvl 81 character base mdef 918
lvl 1 - 15
lvl 2 - 15
lvl 3 - 15
lvl 4 - 16
lvl 5 - 18
lvl 6 - 12


Lvl 75:
There are many skills available at this level, regardless of whether the skill is a common skill or a class specific one, you can only choose *one* lvl 75 skill, with 3 subclasses you can choose 3 in total.

Common skills:
- Increase patk
- Increase Pdef
- Increase Matk
- Increase Mdef
- Increase Critical Rate
- Increase casting speed

PROSOXH: gia ta chance skills, yparxoune diaforetikes apopseis gia to poioi einai to pososto energopoihshs.

1) oti einai 3%
2) oti einai 5%
3) oti einai 1/25 (4% Razz)

e kapou ekei einai!

Ta chance kratane ola gia 15 sec ektos apo to celestial to opio einai 5 sec.


Enchanter: Prophet, Swordsinger, Bladedancer, Warcryer
- Counter Celestial: Chance of getting a 10s or 5 sec celestial shield when under attack
- Increase MP: Increase max MP (peripou 150 MP)
- Increase MP regen (0.5 MP per tick)

Wizard: Sorcerer, Necromancer, Spellsinger, Spellhowler
- Resist magic: Increase chance to resist magic (works against normal nukes too)
- Increase Recharge rate: Increase amount of MP recharged by recharge skill ( 14 mp.)
- Chance MP steal: Chance of MP being recovered when attacking ( 17 mp.)

Warrior: Warlord, Gladiator, Destroyer, Tyrant, Bounty Hunter
- Increase CP: 738 CP (emena mou edwse 750 akrivws)
- Chance Haste: Chance of increasing attack speed when attacking 30% atk.spd. gia 15 sec)
- (BUGGARISMENO ola ta site grafoune oti anti na meionei tis katares se kanei pio eyaloto) Resistance: Increase resistance against paralyse, root, sleep, trance, cancel...etc (i.e. debuffs)


Summoner:
- Counter .... : slightly increases patk, matk and casting speed ( 10% m.atck, c.speed, atk.speed, p.atck)
- Increase HP/MP: increase max hp and mp ( 130/80 HP/MP)
- Resist elements: increase resistance against elemental attacks ( 5)

Knight: Paladin, Dark Avenger, Temple Knight, Shillien Knight
- Counter defense: Chance of increasing pdef/mdef when under attack
- Increase HP: Increase max HP ( 400 HP) peripou 6% HP
- Resist critical damage (-5% crt.dmg.)

Healer: Bishop, Elven Elder, Shillien Elder
- Divine Protection: Increase resistance against holy and dark attacks
- Counter Heal: Chance of healing yourself when under attack (kata 167 hp)
- Prayer: Increase HP recovered from heals (on self) (heal effect 6.0%)

Rouge: Silver Ranger, Phantom Ranger, Hawkeye, Plains Walker, Abyss Walker, Treasure Hunter, Arbalester
- Increase evasion ( 4 evasion)
- Chance critical: Chance of increasing critical rate when attacking a target ( 30 crt.rate) (kapioi lene oti einai 30%, pio isxyei twra den kserw)
- Long shot: increase bow attack range ( 100 range)

(ayto einai gamato gia hawkeye, giati, kanei ena sub daggera, pernei to long shot, kai exoume
900 range standar 100 apo snipe 100 apo longshot= 1100 Range, QQ Very Happy )



Lvl 80
Divine transformations... the transformation type is determined by the subclass. If all 3 subclasses are different class-types you get 3 different types of transformations; but if you have a same-type subclass, you can *level up* the transformation, up to level 3 (note: 3 subclasses duh), no1 knows what advantages there are but maybe you get more skills??


Skill cancellation:
If a player dislikes the skill chosen, the player can remove the skill for a fee of 10,000,000
Remember tho, you can only redeem a new skill not the new skill book, so if you had a knight-type skill book, after removing a knight skill you can only choose a knight skill after that.
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